46 lines
1.7 KiB
GLSL
46 lines
1.7 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTex [[user(locn0), flat]];
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int vIndex [[user(locn1)]];
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};
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float4 sample_from_global(thread int& vIndex, thread float2& vTex, thread const array<texture2d<float>, 4> uSampler, thread const array<sampler, 4> uSamplerSmplr)
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{
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return uSampler[vIndex].sample(uSamplerSmplr[vIndex], (vTex + float2(0.100000001490116119384765625)));
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}
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float4 sample_from_argument(thread const array<texture2d<float>, 4> samplers, thread const array<sampler, 4> samplersSmplr, thread int& vIndex, thread float2& vTex)
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{
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return samplers[vIndex].sample(samplersSmplr[vIndex], (vTex + float2(0.20000000298023223876953125)));
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}
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float4 sample_single_from_argument(thread const texture2d<float> samp, thread const sampler sampSmplr, thread float2& vTex)
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{
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return samp.sample(sampSmplr, (vTex + float2(0.300000011920928955078125)));
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}
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fragment main0_out main0(main0_in in [[stage_in]], array<texture2d<float>, 4> uSampler [[texture(0)]], array<texture2d<float>, 4> uTextures [[texture(8)]], array<sampler, 4> uSamplerSmplr [[sampler(0)]], array<sampler, 4> uSamplers [[sampler(4)]])
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{
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main0_out out = {};
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out.FragColor = float4(0.0);
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out.FragColor += uTextures[2].sample(uSamplers[1], in.vTex);
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out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], in.vTex);
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out.FragColor += sample_from_global(in.vIndex, in.vTex, uSampler, uSamplerSmplr);
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out.FragColor += sample_from_argument(uSampler, uSamplerSmplr, in.vIndex, in.vTex);
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out.FragColor += sample_single_from_argument(uSampler[3], uSamplerSmplr[3], in.vTex);
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return out;
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}
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