36 lines
593 B
GLSL
36 lines
593 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Buff
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{
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uint TestVal;
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};
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struct main0_out
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{
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float4 fsout_Color [[color(0)]];
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};
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fragment main0_out main0(constant Buff& _15 [[buffer(0)]])
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{
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main0_out out = {};
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out.fsout_Color = float4(1.0);
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switch (_15.TestVal)
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{
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case 0u:
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{
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out.fsout_Color = float4(0.100000001490116119384765625);
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break;
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}
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case 1u:
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{
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out.fsout_Color = float4(0.20000000298023223876953125);
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break;
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}
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}
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return out;
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}
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