SPIRV-Cross/reference
2021-01-05 15:16:49 +01:00
..
opt GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
shaders GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-hlsl-no-opt More robust handling of initialized output builtin variables. 2021-01-04 19:12:43 +01:00
shaders-msl MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-msl-no-opt MSL: Emit correct initializer for tessellation control points. 2021-01-05 15:16:49 +01:00
shaders-no-opt GLSL: Add test for initializing tess level output. 2021-01-05 12:12:26 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00