SPIRV-Cross/reference/shaders-msl-no-opt
Bill Hollings 4c5142b9d3 CompilerMSL support larger texel buffers by using 2D Metal textures.
Add CompilerMSL::Options::texture_width_max.
Emit and use spvTexelBufferCoord() function to convert 1D
texel buffer coordinates to 2D Metal texture coordinates.
2018-06-26 17:30:21 -04:00
..
asm CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
comp Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
frag CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00