SPIRV-Cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag
Hans-Kristian Arntzen 23662668dd Attempt more optimal codegen for OpCompositeInsert.
Speculate that we can modify the SSA value in-place. As long as it is
not used after the modify, this is fine.

Also need to make sure we don't attempt to RMW something that is
impossible to modify.
2022-05-18 16:37:33 +02:00

28 lines
421 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
packed_float3 color;
float v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
{
main0_out out = {};
float4 _36 = float4(1.0);
_36.x = _15.color[0];
_36.y = _15.color[1];
_36.z = _15.color[2];
out.FragColor = _36;
return out;
}