SPIRV-Cross/reference/shaders/asm/comp/decoration-group.asm.comp
2018-11-15 10:51:52 +01:00

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#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 5, std430) buffer _6_15
{
float _m0[];
} _15;
layout(binding = 0, std430) buffer _7_16
{
float _m0[];
} _16;
layout(binding = 1, std430) buffer _8_17
{
float _m0[];
} _17;
layout(binding = 2, std430) restrict readonly buffer _9_18
{
float _m0[];
} _18;
layout(binding = 3, std430) restrict readonly buffer _10_19
{
float _m0[];
} _19;
layout(binding = 4, std430) restrict readonly buffer _11_20
{
float _m0[];
} _20;
void main()
{
_15._m0[gl_GlobalInvocationID.x] = (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvocationID.x]) + _19._m0[gl_GlobalInvocationID.x]) + _20._m0[gl_GlobalInvocationID.x];
}