SPIRV-Cross/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert
Hans-Kristian Arntzen 026a167549 MSL: New SDK errors out on cull distance.
Not supported, so just ignore this test for now, it should not have
compiled in the first place.
2019-06-14 12:12:40 +02:00

11 lines
179 B
GLSL

#version 450
void main()
{
gl_Position = vec4(10.0);
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 4.0;
//gl_CullDistance[0] = 4.0;
//gl_CullDistance[1] = 9.0;
}