SPIRV-Cross/reference/shaders-msl/comp/modf.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

27 lines
521 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _35 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
float4 i;
float4 _31 = modf(_23.in_data[ident], i);
float4 v = _31;
_35.out_data[ident] = v;
}