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SPIRV-Cross
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e0cd8595a4
SPIRV-Cross
/
shaders-hlsl
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Hans-Kristian Arntzen
041f103d44
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
..
asm
Handle more cases with FP16 and texture sampling.
2019-06-27 15:04:22 +02:00
comp
MSL/HLSL: Support OpOuterProduct.
2019-07-01 10:57:27 +02:00
frag
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
vert
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00