SPIRV-Cross/reference/opt/shaders-ue4/asm
Hans-Kristian Arntzen e1919744e9 Hack some constants in UE4 tests.
Need to make output 100% exact for MSVC and GCC libc testing, but they are 1 ULP
off when converting fp32 to string in some weird corner cases.
Roundtrip should be correct though, but that outside the scope of
SPIRV-Cross.
2019-10-28 11:20:41 +01:00
..
frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00