SPIRV-Cross/reference/shaders-ue4/asm/frag
Hans-Kristian Arntzen e1919744e9 Hack some constants in UE4 tests.
Need to make output 100% exact for MSVC and GCC libc testing, but they are 1 ULP
off when converting fp32 to string in some weird corner cases.
Roundtrip should be correct though, but that outside the scope of
SPIRV-Cross.
2019-10-28 11:20:41 +01:00
..
accesschain-invalid-expression.asm.frag MSL: Ensure stable output for access chain CFG workarounds. 2019-10-28 10:57:51 +01:00
array-copy-error.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
depth-compare.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
global-constant-arrays.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
padded-float-array-member-defef.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
phi-variable-declaration.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
sample-mask-not-array.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
subpass-input.ios.framebuffer-fetch.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
texture-atomics.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
texture-atomics.asm.graphics-robust-access.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00