SPIRV-Cross/shaders-ue4/asm/frag
Hans-Kristian Arntzen e1919744e9 Hack some constants in UE4 tests.
Need to make output 100% exact for MSVC and GCC libc testing, but they are 1 ULP
off when converting fp32 to string in some weird corner cases.
Roundtrip should be correct though, but that outside the scope of
SPIRV-Cross.
2019-10-28 11:20:41 +01:00
..
accesschain-invalid-expression.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
array-copy-error.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
depth-compare.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
global-constant-arrays.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
padded-float-array-member-defef.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
phi-variable-declaration.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
sample-mask-not-array.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
subpass-input.ios.framebuffer-fetch.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
texture-atomics.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
texture-atomics.asm.graphics-robust-access.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00