SPIRV-Cross/shaders/legacy/vert/implicit-lod.legacy.vert
2018-03-12 13:24:14 +01:00

9 lines
122 B
GLSL

#version 310 es
layout(binding = 0) uniform sampler2D tex;
void main()
{
gl_Position = texture(tex, vec2(0.4, 0.6));
}