SPIRV-Cross/shaders-msl
2019-10-21 16:39:53 -04:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access' 2019-10-21 16:39:53 -04:00
comp Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options. 2019-09-27 15:49:54 -04:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
vulkan Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00