This website requires JavaScript.
ReeceSX
Explore
Aurora
Register
Sign In
AuroraMiddleware
/
SPIRV-Cross
Watch
1
Star
0
Fork
0
You've already forked SPIRV-Cross
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
e1b161b54b
SPIRV-Cross
/
shaders-msl
History
Lukas Hermanns
e1b161b54b
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
2019-10-21 16:39:53 -04:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
2019-10-21 16:39:53 -04:00
comp
Update external/ to SPIR-V 1.5
2019-09-18 16:04:27 -04:00
desktop-only
MSL: New SDK errors out on cull distance.
2019-06-14 12:12:40 +02:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
Further updates for pull request
#1162
; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Add support for tessellation control shaders.
2019-02-07 08:51:22 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
Added '--msl-invariant-float-math' option and new test case for it.
2019-10-09 14:03:06 -04:00
vulkan
Traverse correct types when checking scalar layout.
2019-07-19 14:43:42 +02:00