SPIRV-Cross/reference/opt/shaders-msl/comp/image.comp
2018-03-12 15:11:55 +01:00

12 lines
413 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
kernel void main0(texture2d<float> uImageIn [[texture(0)]], texture2d<float, access::write> uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
int2 _23 = int2(gl_GlobalInvocationID.xy);
uImageOut.write(uImageIn.read(uint2((_23 + int2(uImageIn.get_width(), uImageIn.get_height())))), uint2(_23));
}