SPIRV-Cross/reference
2023-12-07 12:05:48 +01:00
..
opt Merge branch 'spirtype-refactor' of https://github.com/Hugobros3/SPIRV-Cross into pr-2238 2023-12-07 12:05:48 +01:00
shaders MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
shaders-hlsl HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
shaders-hlsl-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-msl Merge branch 'spirtype-refactor' of https://github.com/Hugobros3/SPIRV-Cross into pr-2238 2023-12-07 12:05:48 +01:00
shaders-msl-no-opt Merge branch 'spirtype-refactor' of https://github.com/Hugobros3/SPIRV-Cross into pr-2238 2023-12-07 12:05:48 +01:00
shaders-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm Merge pull request #2214 from KhronosGroup/fix-2206 2023-12-07 11:39:26 +01:00
shaders-ue4-no-opt/asm MSL: Use powr instead of pow. 2023-10-11 12:55:12 +02:00