SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen e3d4dddfec Fix variable scope when switch block exits multiple times.
Inner scope can still dominate here, so we need to be conservative when
we observe switch blocks specifically. Normal selection merges cannot
merge from multiple paths.
2019-08-26 10:05:43 +02:00
..
asm Fix variable scope when switch block exits multiple times. 2019-08-26 10:05:43 +02:00
comp Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00