12 lines
248 B
GLSL
12 lines
248 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in mediump vec4 F;
|
|
layout(location = 1) flat in mediump ivec4 I;
|
|
layout(location = 2) flat in mediump uvec4 U;
|
|
layout(location = 0) out mediump vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = F + vec4(I) + vec4(U);
|
|
}
|