SPIRV-Cross/reference/shaders-hlsl/asm
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
frag Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
vert Add support for LocalSizeId. 2022-01-06 13:57:10 +01:00