SPIRV-Cross/reference/shaders-hlsl/vert/basic.vert
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00

40 lines
753 B
GLSL

cbuffer UBO : register(b0)
{
row_major float4x4 _16_uMVP : packoffset(c0);
};
static float4 gl_Position;
static float4 aVertex;
static float3 vNormal;
static float3 aNormal;
struct SPIRV_Cross_Input
{
float4 aVertex : TEXCOORD0;
float3 aNormal : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float3 vNormal : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = mul(aVertex, _16_uMVP);
vNormal = aNormal;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
aVertex = stage_input.aVertex;
aNormal = stage_input.aNormal;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.vNormal = vNormal;
return stage_output;
}