d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
55 lines
688 B
Plaintext
55 lines
688 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct A
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{
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float v;
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char _m0_final_padding[12];
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};
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struct B
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{
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float2 v;
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char _m0_final_padding[8];
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};
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struct C
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{
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float3 v;
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};
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struct D
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{
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float4 v;
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};
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struct E
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{
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float4 a;
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float2 b;
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char _m0_final_padding[8];
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};
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struct SSBO
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{
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A a[4];
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B b[4];
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C c[4];
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D d[4];
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float2x4 e[4];
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E f[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO& _26 [[buffer(0)]])
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{
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_26.f[0].a = float4(2.0);
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float2x2 tmp = float2x2(_26.e[1][0].xy, _26.e[1][1].xy);
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_26.e[2][0].xy = tmp[0];
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_26.e[2][1].xy = tmp[1];
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}
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