SPIRV-Cross/reference/shaders-msl/asm/frag/op-image-sampled-image.asm.frag
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

26 lines
570 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct push_cb
{
float4 cb0[1];
};
struct main0_out
{
float4 o0 [[color(0)]];
};
fragment main0_out main0(constant push_cb& _19 [[buffer(0)]], texture2d<float> t0 [[texture(0)]], sampler dummy_sampler [[sampler(0)]])
{
main0_out out = {};
float4 r0;
r0 = float4(_19.cb0[0u].z, _19.cb0[0u].w, r0.z, r0.w);
r0 = float4(r0.x, r0.y, float2(0.0).x, float2(0.0).y);
out.o0 = t0.read(uint2(as_type<int2>(r0.xy)) + uint2(int2(-1, -2)), as_type<int>(r0.w));
return out;
}