SPIRV-Cross/shaders-reflection
Hans-Kristian Arntzen 1f018b0fb8 Parser: Don't assume OpTypePointer will always take a SPIRType.
Possible to receive a function prototype here. Don't try to do anything
smart here, just don't crash during parsing.
2020-11-03 10:53:37 +01:00
..
asm Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
comp Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
frag Add reflection specific test cases, add reflection testing to test_shaders.sh 2018-06-20 11:49:58 -07:00
rgen Add reflection support for ray tracing acceleration structures 2019-03-26 15:09:42 +01:00
vert Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00