a0c13e4ee8
It is possible for a shader to declare two plain struct types which simply share the same OpName without there being an implicit value/buffer alias relationship. For to_member_name(), make sure to use the type alias master when resolving member names. The member name may be different in a type alias master if the SPIR-V is being intentionally difficult.
39 lines
420 B
Plaintext
39 lines
420 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct T
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{
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float a;
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};
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struct T_1
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{
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float b;
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};
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struct SSBO1
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{
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T_1 foo[1];
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};
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struct T_2
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{
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float c;
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char _m0_final_padding[12];
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};
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struct SSBO2
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{
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T_2 bar[1];
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};
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kernel void main0(device SSBO1& _7 [[buffer(0)]], device SSBO2& _10 [[buffer(1)]])
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{
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T v = T{ 40.0 };
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_7.foo[10].b = v.a;
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_10.bar[30].c = v.a;
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}
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