SPIRV-Cross/reference/shaders-msl/asm/frag/min-lod.msl22.asm.frag
2019-06-19 09:43:03 +02:00

23 lines
440 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uSampler.sample(uSamplerSmplr, in.vUV, min_lod_clamp(4.0));
return out;
}