SPIRV-Cross/shaders-msl-no-opt/comp/intmin-literal.comp
Hans-Kristian Arntzen f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
We cannot naively convert these to decimal literals. C/C++ (and thus
MSL) has extremely awkward literal promotion rules.
2021-09-30 16:29:30 +02:00

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#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 1) buffer SSBO
{
float a;
};
layout(set = 0, binding = 0) uniform UBO
{
float b;
};
void main()
{
a = intBitsToFloat(floatBitsToInt(b) ^ 0x80000000);
}