799 lines
33 KiB
C++
799 lines
33 KiB
C++
/*
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* Copyright 2015-2018 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_HPP
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#define SPIRV_CROSS_HPP
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#include "spirv.hpp"
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#include "spirv_common.hpp"
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namespace spirv_cross
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{
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class CFG;
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struct Resource
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{
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// Resources are identified with their SPIR-V ID.
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// This is the ID of the OpVariable.
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uint32_t id;
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// The type ID of the variable which includes arrays and all type modifications.
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// This type ID is not suitable for parsing OpMemberDecoration of a struct and other decorations in general
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// since these modifications typically happen on the base_type_id.
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uint32_t type_id;
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// The base type of the declared resource.
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// This type is the base type which ignores pointers and arrays of the type_id.
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// This is mostly useful to parse decorations of the underlying type.
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// base_type_id can also be obtained with get_type(get_type(type_id).self).
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uint32_t base_type_id;
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// The declared name (OpName) of the resource.
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// For Buffer blocks, the name actually reflects the externally
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// visible Block name.
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//
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// This name can be retrieved again by using either
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// get_name(id) or get_name(base_type_id) depending if it's a buffer block or not.
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//
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// This name can be an empty string in which case get_fallback_name(id) can be
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// used which obtains a suitable fallback identifier for an ID.
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std::string name;
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};
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struct ShaderResources
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{
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std::vector<Resource> uniform_buffers;
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std::vector<Resource> storage_buffers;
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std::vector<Resource> stage_inputs;
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std::vector<Resource> stage_outputs;
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std::vector<Resource> subpass_inputs;
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std::vector<Resource> storage_images;
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std::vector<Resource> sampled_images;
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std::vector<Resource> atomic_counters;
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// There can only be one push constant block,
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// but keep the vector in case this restriction is lifted in the future.
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std::vector<Resource> push_constant_buffers;
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// For Vulkan GLSL and HLSL source,
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// these correspond to separate texture2D and samplers respectively.
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std::vector<Resource> separate_images;
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std::vector<Resource> separate_samplers;
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};
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struct CombinedImageSampler
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{
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// The ID of the sampler2D variable.
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uint32_t combined_id;
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// The ID of the texture2D variable.
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uint32_t image_id;
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// The ID of the sampler variable.
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uint32_t sampler_id;
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};
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struct SpecializationConstant
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{
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// The ID of the specialization constant.
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uint32_t id;
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// The constant ID of the constant, used in Vulkan during pipeline creation.
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uint32_t constant_id;
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};
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struct BufferRange
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{
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unsigned index;
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size_t offset;
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size_t range;
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};
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enum BufferPackingStandard
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{
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BufferPackingStd140,
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BufferPackingStd430,
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BufferPackingStd140EnhancedLayout,
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BufferPackingStd430EnhancedLayout,
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BufferPackingHLSLCbuffer,
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BufferPackingHLSLCbufferPackOffset
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};
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class Compiler
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{
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public:
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friend class CFG;
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friend class DominatorBuilder;
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// The constructor takes a buffer of SPIR-V words and parses it.
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Compiler(std::vector<uint32_t> ir);
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Compiler(const uint32_t *ir, size_t word_count);
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virtual ~Compiler() = default;
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// After parsing, API users can modify the SPIR-V via reflection and call this
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// to disassemble the SPIR-V into the desired langauage.
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// Sub-classes actually implement this.
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virtual std::string compile();
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// Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
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const std::string &get_name(uint32_t id) const;
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// Applies a decoration to an ID. Effectively injects OpDecorate.
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void set_decoration(uint32_t id, spv::Decoration decoration, uint32_t argument = 0);
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// Overrides the identifier OpName of an ID.
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// Identifiers beginning with underscores or identifiers which contain double underscores
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// are reserved by the implementation.
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void set_name(uint32_t id, const std::string &name);
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// Gets a bitmask for the decorations which are applied to ID.
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// I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
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uint64_t get_decoration_mask(uint32_t id) const;
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// Returns whether the decoration has been applied to the ID.
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bool has_decoration(uint32_t id, spv::Decoration decoration) const;
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// Gets the value for decorations which take arguments.
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// If the decoration is a boolean (i.e. spv::DecorationNonWritable),
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// 1 will be returned.
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// If decoration doesn't exist or decoration is not recognized,
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// 0 will be returned.
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uint32_t get_decoration(uint32_t id, spv::Decoration decoration) const;
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// Removes the decoration for a an ID.
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void unset_decoration(uint32_t id, spv::Decoration decoration);
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// Gets the SPIR-V type associated with ID.
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// Mostly used with Resource::type_id and Resource::base_type_id to parse the underlying type of a resource.
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const SPIRType &get_type(uint32_t id) const;
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// Gets the SPIR-V type of a variable.
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const SPIRType &get_type_from_variable(uint32_t id) const;
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// Gets the underlying storage class for an OpVariable.
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spv::StorageClass get_storage_class(uint32_t id) const;
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// If get_name() is an empty string, get the fallback name which will be used
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// instead in the disassembled source.
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virtual const std::string get_fallback_name(uint32_t id) const;
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// If get_name() of a Block struct is an empty string, get the fallback name.
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// This needs to be per-variable as multiple variables can use the same block type.
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virtual const std::string get_block_fallback_name(uint32_t id) const;
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// Given an OpTypeStruct in ID, obtain the identifier for member number "index".
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// This may be an empty string.
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const std::string &get_member_name(uint32_t id, uint32_t index) const;
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// Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
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uint32_t get_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
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// Sets the member identifier for OpTypeStruct ID, member number "index".
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void set_member_name(uint32_t id, uint32_t index, const std::string &name);
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// Returns the qualified member identifier for OpTypeStruct ID, member number "index",
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// or an empty string if no qualified alias exists
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const std::string &get_member_qualified_name(uint32_t type_id, uint32_t index) const;
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// Sets the qualified member identifier for OpTypeStruct ID, member number "index".
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void set_member_qualified_name(uint32_t type_id, uint32_t index, const std::string &name);
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// Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
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uint64_t get_member_decoration_mask(uint32_t id, uint32_t index) const;
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// Returns whether the decoration has been applied to a member of a struct.
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bool has_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
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// Similar to set_decoration, but for struct members.
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void set_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
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// Unsets a member decoration, similar to unset_decoration.
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void unset_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration);
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// Gets the fallback name for a member, similar to get_fallback_name.
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virtual const std::string get_fallback_member_name(uint32_t index) const
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{
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return join("_", index);
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}
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// Returns a vector of which members of a struct are potentially in use by a
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// SPIR-V shader. The granularity of this analysis is per-member of a struct.
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// This can be used for Buffer (UBO), BufferBlock/StorageBuffer (SSBO) and PushConstant blocks.
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// ID is the Resource::id obtained from get_shader_resources().
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std::vector<BufferRange> get_active_buffer_ranges(uint32_t id) const;
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// Returns the effective size of a buffer block.
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size_t get_declared_struct_size(const SPIRType &struct_type) const;
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// Returns the effective size of a buffer block struct member.
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virtual size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
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// Legacy GLSL compatibility method. Deprecated in favor of CompilerGLSL::flatten_buffer_block
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SPIRV_CROSS_DEPRECATED("Please use flatten_buffer_block instead.") void flatten_interface_block(uint32_t id);
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// Returns a set of all global variables which are statically accessed
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// by the control flow graph from the current entry point.
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// Only variables which change the interface for a shader are returned, that is,
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// variables with storage class of Input, Output, Uniform, UniformConstant, PushConstant and AtomicCounter
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// storage classes are returned.
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//
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// To use the returned set as the filter for which variables are used during compilation,
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// this set can be moved to set_enabled_interface_variables().
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std::unordered_set<uint32_t> get_active_interface_variables() const;
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// Sets the interface variables which are used during compilation.
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// By default, all variables are used.
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// Once set, compile() will only consider the set in active_variables.
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void set_enabled_interface_variables(std::unordered_set<uint32_t> active_variables);
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// Query shader resources, use ids with reflection interface to modify or query binding points, etc.
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ShaderResources get_shader_resources() const;
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// Query shader resources, but only return the variables which are part of active_variables.
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// E.g.: get_shader_resources(get_active_variables()) to only return the variables which are statically
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// accessed.
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ShaderResources get_shader_resources(const std::unordered_set<uint32_t> &active_variables) const;
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// Remapped variables are considered built-in variables and a backend will
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// not emit a declaration for this variable.
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// This is mostly useful for making use of builtins which are dependent on extensions.
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void set_remapped_variable_state(uint32_t id, bool remap_enable);
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bool get_remapped_variable_state(uint32_t id) const;
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// For subpassInput variables which are remapped to plain variables,
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// the number of components in the remapped
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// variable must be specified as the backing type of subpass inputs are opaque.
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void set_subpass_input_remapped_components(uint32_t id, uint32_t components);
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uint32_t get_subpass_input_remapped_components(uint32_t id) const;
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// All operations work on the current entry point.
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// Entry points can be swapped out with set_entry_point().
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// Entry points should be set right after the constructor completes as some reflection functions traverse the graph from the entry point.
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// Resource reflection also depends on the entry point.
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// By default, the current entry point is set to the first OpEntryPoint which appears in the SPIR-V module.
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std::vector<std::string> get_entry_points() const;
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void set_entry_point(const std::string &name);
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// Renames an entry point from old_name to new_name.
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// If old_name is currently selected as the current entry point, it will continue to be the current entry point,
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// albeit with a new name.
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// get_entry_points() is essentially invalidated at this point.
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void rename_entry_point(const std::string &old_name, const std::string &new_name);
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// Returns the internal data structure for entry points to allow poking around.
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const SPIREntryPoint &get_entry_point(const std::string &name) const;
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SPIREntryPoint &get_entry_point(const std::string &name);
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// Some shader languages restrict the names that can be given to entry points, and the
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// corresponding backend will automatically rename an entry point name, during the call
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// to compile() if it is illegal. For example, the common entry point name main() is
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// illegal in MSL, and is renamed to an alternate name by the MSL backend.
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// Given the original entry point name contained in the SPIR-V, this function returns
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// the name, as updated by the backend during the call to compile(). If the name is not
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// illegal, and has not been renamed, or if this function is called before compile(),
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// this function will simply return the same name.
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const std::string &get_cleansed_entry_point_name(const std::string &name) const;
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// Query and modify OpExecutionMode.
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uint64_t get_execution_mode_mask() const;
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void unset_execution_mode(spv::ExecutionMode mode);
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void set_execution_mode(spv::ExecutionMode mode, uint32_t arg0 = 0, uint32_t arg1 = 0, uint32_t arg2 = 0);
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// Gets argument for an execution mode (LocalSize, Invocations, OutputVertices).
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// For LocalSize, the index argument is used to select the dimension (X = 0, Y = 1, Z = 2).
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// For execution modes which do not have arguments, 0 is returned.
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uint32_t get_execution_mode_argument(spv::ExecutionMode mode, uint32_t index = 0) const;
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spv::ExecutionModel get_execution_model() const;
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// In SPIR-V, the compute work group size can be represented by a constant vector, in which case
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// the LocalSize execution mode is ignored.
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//
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// This constant vector can be a constant vector, specialization constant vector, or partly specialized constant vector.
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// To modify and query work group dimensions which are specialization constants, SPIRConstant values must be modified
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// directly via get_constant() rather than using LocalSize directly. This function will return which constants should be modified.
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//
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// To modify dimensions which are *not* specialization constants, set_execution_mode should be used directly.
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// Arguments to set_execution_mode which are specialization constants are effectively ignored during compilation.
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// NOTE: This is somewhat different from how SPIR-V works. In SPIR-V, the constant vector will completely replace LocalSize,
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// while in this interface, LocalSize is only ignored for specialization constants.
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//
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// The specialization constant will be written to x, y and z arguments.
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// If the component is not a specialization constant, a zeroed out struct will be written.
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// The return value is the constant ID of the builtin WorkGroupSize, but this is not expected to be useful
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// for most use cases.
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uint32_t get_work_group_size_specialization_constants(SpecializationConstant &x, SpecializationConstant &y,
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SpecializationConstant &z) const;
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// Analyzes all OpImageFetch (texelFetch) opcodes and checks if there are instances where
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// said instruction is used without a combined image sampler.
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// GLSL targets do not support the use of texelFetch without a sampler.
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// To workaround this, we must inject a dummy sampler which can be used to form a sampler2D at the call-site of
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// texelFetch as necessary.
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//
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// This must be called before build_combined_image_samplers().
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// build_combined_image_samplers() may refer to the ID returned by this method if the returned ID is non-zero.
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// The return value will be the ID of a sampler object if a dummy sampler is necessary, or 0 if no sampler object
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// is required.
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//
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// If the returned ID is non-zero, it can be decorated with set/bindings as desired before calling compile().
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// Calling this function also invalidates get_active_interface_variables(), so this should be called
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// before that function.
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uint32_t build_dummy_sampler_for_combined_images();
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// Analyzes all separate image and samplers used from the currently selected entry point,
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// and re-routes them all to a combined image sampler instead.
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// This is required to "support" separate image samplers in targets which do not natively support
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// this feature, like GLSL/ESSL.
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//
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// This must be called before compile() if such remapping is desired.
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// This call will add new sampled images to the SPIR-V,
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// so it will appear in reflection if get_shader_resources() is called after build_combined_image_samplers.
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//
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// If any image/sampler remapping was found, no separate image/samplers will appear in the decompiled output,
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// but will still appear in reflection.
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//
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// The resulting samplers will be void of any decorations like name, descriptor sets and binding points,
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// so this can be added before compile() if desired.
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//
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// Combined image samplers originating from this set are always considered active variables.
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void build_combined_image_samplers();
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// Gets a remapping for the combined image samplers.
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const std::vector<CombinedImageSampler> &get_combined_image_samplers() const
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{
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return combined_image_samplers;
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}
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// Set a new variable type remap callback.
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// The type remapping is designed to allow global interface variable to assume more special types.
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// A typical example here is to remap sampler2D into samplerExternalOES, which currently isn't supported
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// directly by SPIR-V.
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//
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// In compile() while emitting code,
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// for every variable that is declared, including function parameters, the callback will be called
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// and the API user has a chance to change the textual representation of the type used to declare the variable.
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// The API user can detect special patterns in names to guide the remapping.
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void set_variable_type_remap_callback(VariableTypeRemapCallback cb)
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{
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variable_remap_callback = std::move(cb);
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}
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// API for querying which specialization constants exist.
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// To modify a specialization constant before compile(), use get_constant(constant.id),
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// then update constants directly in the SPIRConstant data structure.
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// For composite types, the subconstants can be iterated over and modified.
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// constant_type is the SPIRType for the specialization constant,
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// which can be queried to determine which fields in the unions should be poked at.
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std::vector<SpecializationConstant> get_specialization_constants() const;
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SPIRConstant &get_constant(uint32_t id);
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const SPIRConstant &get_constant(uint32_t id) const;
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uint32_t get_current_id_bound() const
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{
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return uint32_t(ids.size());
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}
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// API for querying buffer objects.
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// The type passed in here should be the base type of a resource, i.e.
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// get_type(resource.base_type_id)
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// as decorations are set in the basic Block type.
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// The type passed in here must have these decorations set, or an exception is raised.
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// Only UBOs and SSBOs or sub-structs which are part of these buffer types will have these decorations set.
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uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
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uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
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uint32_t type_struct_member_matrix_stride(const SPIRType &type, uint32_t index) const;
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// Gets the offset in SPIR-V words (uint32_t) for a decoration which was originally declared in the SPIR-V binary.
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// The offset will point to one or more uint32_t literals which can be modified in-place before using the SPIR-V binary.
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// Note that adding or removing decorations using the reflection API will not change the behavior of this function.
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// If the decoration was declared, sets the word_offset to an offset into the provided SPIR-V binary buffer and returns true,
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// otherwise, returns false.
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// If the decoration does not have any value attached to it (e.g. DecorationRelaxedPrecision), this function will also return false.
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bool get_binary_offset_for_decoration(uint32_t id, spv::Decoration decoration, uint32_t &word_offset) const;
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// HLSL counter buffer reflection interface.
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// Append/Consume/Increment/Decrement in HLSL is implemented as two "neighbor" buffer objects where
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// one buffer implements the storage, and a single buffer containing just a lone "int" implements the counter.
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// To SPIR-V these will be exposed as two separate buffers, but glslang HLSL frontend emits a special indentifier
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// which lets us link the two buffers together.
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// Queries if a variable ID is a counter buffer which "belongs" to a regular buffer object.
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// NOTE: This query is purely based on OpName identifiers as found in the SPIR-V module, and will
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// only return true if OpSource was reported HLSL.
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// To rely on this functionality, ensure that the SPIR-V module is not stripped.
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bool buffer_is_hlsl_counter_buffer(uint32_t id) const;
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// Queries if a buffer object has a neighbor "counter" buffer.
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// If so, the ID of that counter buffer will be returned in counter_id.
|
|
// NOTE: This query is purely based on OpName identifiers as found in the SPIR-V module, and will
|
|
// only return true if OpSource was reported HLSL.
|
|
// To rely on this functionality, ensure that the SPIR-V module is not stripped.
|
|
bool buffer_get_hlsl_counter_buffer(uint32_t id, uint32_t &counter_id) const;
|
|
|
|
// Gets the list of all SPIR-V Capabilities which were declared in the SPIR-V module.
|
|
const std::vector<spv::Capability> &get_declared_capabilities() const;
|
|
|
|
// Gets the list of all SPIR-V extensions which were declared in the SPIR-V module.
|
|
const std::vector<std::string> &get_declared_extensions() const;
|
|
|
|
// When declaring buffer blocks in GLSL, the name declared in the GLSL source
|
|
// might not be the same as the name declared in the SPIR-V module due to naming conflicts.
|
|
// In this case, SPIRV-Cross needs to find a fallback-name, and it might only
|
|
// be possible to know this name after compiling to GLSL.
|
|
// This is particularly important for HLSL input and UAVs which tends to reuse the same block type
|
|
// for multiple distinct blocks. For these cases it is not possible to modify the name of the type itself
|
|
// because it might be unique. Instead, you can use this interface to check after compilation which
|
|
// name was actually used if your input SPIR-V tends to have this problem.
|
|
// For other names like remapped names for variables, etc, it's generally enough to query the name of the variables
|
|
// after compiling, block names are an exception to this rule.
|
|
// ID is the name of a variable as returned by Resource::id, and must be a variable with a Block-like type.
|
|
std::string get_remapped_declared_block_name(uint32_t id) const;
|
|
|
|
protected:
|
|
const uint32_t *stream(const Instruction &instr) const
|
|
{
|
|
// If we're not going to use any arguments, just return nullptr.
|
|
// We want to avoid case where we return an out of range pointer
|
|
// that trips debug assertions on some platforms.
|
|
if (!instr.length)
|
|
return nullptr;
|
|
|
|
if (instr.offset + instr.length > spirv.size())
|
|
SPIRV_CROSS_THROW("Compiler::stream() out of range.");
|
|
return &spirv[instr.offset];
|
|
}
|
|
std::vector<uint32_t> spirv;
|
|
|
|
std::vector<Instruction> inst;
|
|
std::vector<Variant> ids;
|
|
std::vector<Meta> meta;
|
|
|
|
SPIRFunction *current_function = nullptr;
|
|
SPIRBlock *current_block = nullptr;
|
|
std::vector<uint32_t> global_variables;
|
|
std::vector<uint32_t> aliased_variables;
|
|
std::unordered_set<uint32_t> active_interface_variables;
|
|
bool check_active_interface_variables = false;
|
|
|
|
// If our IDs are out of range here as part of opcodes, throw instead of
|
|
// undefined behavior.
|
|
template <typename T, typename... P>
|
|
T &set(uint32_t id, P &&... args)
|
|
{
|
|
auto &var = variant_set<T>(ids.at(id), std::forward<P>(args)...);
|
|
var.self = id;
|
|
return var;
|
|
}
|
|
|
|
template <typename T>
|
|
T &get(uint32_t id)
|
|
{
|
|
return variant_get<T>(ids.at(id));
|
|
}
|
|
|
|
template <typename T>
|
|
T *maybe_get(uint32_t id)
|
|
{
|
|
if (ids.at(id).get_type() == T::type)
|
|
return &get<T>(id);
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
template <typename T>
|
|
const T &get(uint32_t id) const
|
|
{
|
|
return variant_get<T>(ids.at(id));
|
|
}
|
|
|
|
template <typename T>
|
|
const T *maybe_get(uint32_t id) const
|
|
{
|
|
if (ids.at(id).get_type() == T::type)
|
|
return &get<T>(id);
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t entry_point = 0;
|
|
// Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction.
|
|
// Entry points can therefore be seen as some sort of meta structure.
|
|
std::unordered_map<uint32_t, SPIREntryPoint> entry_points;
|
|
const SPIREntryPoint &get_entry_point() const;
|
|
SPIREntryPoint &get_entry_point();
|
|
|
|
struct Source
|
|
{
|
|
uint32_t version = 0;
|
|
bool es = false;
|
|
bool known = false;
|
|
bool hlsl = false;
|
|
|
|
Source() = default;
|
|
} source;
|
|
|
|
std::unordered_set<uint32_t> loop_blocks;
|
|
std::unordered_set<uint32_t> continue_blocks;
|
|
std::unordered_set<uint32_t> loop_merge_targets;
|
|
std::unordered_set<uint32_t> selection_merge_targets;
|
|
std::unordered_set<uint32_t> multiselect_merge_targets;
|
|
std::unordered_map<uint32_t, uint32_t> continue_block_to_loop_header;
|
|
|
|
virtual std::string to_name(uint32_t id, bool allow_alias = true) const;
|
|
bool is_builtin_variable(const SPIRVariable &var) const;
|
|
bool is_hidden_variable(const SPIRVariable &var, bool include_builtins = false) const;
|
|
bool is_immutable(uint32_t id) const;
|
|
bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
|
|
bool is_scalar(const SPIRType &type) const;
|
|
bool is_vector(const SPIRType &type) const;
|
|
bool is_matrix(const SPIRType &type) const;
|
|
bool is_array(const SPIRType &type) const;
|
|
uint32_t expression_type_id(uint32_t id) const;
|
|
const SPIRType &expression_type(uint32_t id) const;
|
|
bool expression_is_lvalue(uint32_t id) const;
|
|
bool variable_storage_is_aliased(const SPIRVariable &var);
|
|
SPIRVariable *maybe_get_backing_variable(uint32_t chain);
|
|
void mark_used_as_array_length(uint32_t id);
|
|
|
|
void register_read(uint32_t expr, uint32_t chain, bool forwarded);
|
|
void register_write(uint32_t chain);
|
|
|
|
inline bool is_continue(uint32_t next) const
|
|
{
|
|
return continue_blocks.find(next) != end(continue_blocks);
|
|
}
|
|
|
|
inline bool is_break(uint32_t next) const
|
|
{
|
|
return loop_merge_targets.find(next) != end(loop_merge_targets) ||
|
|
multiselect_merge_targets.find(next) != end(multiselect_merge_targets);
|
|
}
|
|
|
|
inline bool is_conditional(uint32_t next) const
|
|
{
|
|
return selection_merge_targets.find(next) != end(selection_merge_targets) &&
|
|
multiselect_merge_targets.find(next) == end(multiselect_merge_targets);
|
|
}
|
|
|
|
// Dependency tracking for temporaries read from variables.
|
|
void flush_dependees(SPIRVariable &var);
|
|
void flush_all_active_variables();
|
|
void flush_all_atomic_capable_variables();
|
|
void flush_all_aliased_variables();
|
|
void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
|
|
void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
|
|
std::unordered_set<uint32_t> invalid_expressions;
|
|
|
|
void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
|
|
|
|
bool function_is_pure(const SPIRFunction &func);
|
|
bool block_is_pure(const SPIRBlock &block);
|
|
bool block_is_outside_flow_control_from_block(const SPIRBlock &from, const SPIRBlock &to);
|
|
|
|
bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
|
|
bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
|
|
SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
|
|
|
|
bool force_recompile = false;
|
|
|
|
bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
|
|
|
|
uint32_t increase_bound_by(uint32_t incr_amount);
|
|
|
|
bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const;
|
|
void inherit_expression_dependencies(uint32_t dst, uint32_t source);
|
|
|
|
// For proper multiple entry point support, allow querying if an Input or Output
|
|
// variable is part of that entry points interface.
|
|
bool interface_variable_exists_in_entry_point(uint32_t id) const;
|
|
|
|
std::vector<CombinedImageSampler> combined_image_samplers;
|
|
|
|
void remap_variable_type_name(const SPIRType &type, const std::string &var_name, std::string &type_name) const
|
|
{
|
|
if (variable_remap_callback)
|
|
variable_remap_callback(type, var_name, type_name);
|
|
}
|
|
|
|
void analyze_variable_scope(SPIRFunction &function);
|
|
|
|
void parse();
|
|
void parse(const Instruction &i);
|
|
|
|
// Used internally to implement various traversals for queries.
|
|
struct OpcodeHandler
|
|
{
|
|
virtual ~OpcodeHandler() = default;
|
|
|
|
// Return true if traversal should continue.
|
|
// If false, traversal will end immediately.
|
|
virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
|
|
|
|
virtual bool follow_function_call(const SPIRFunction &)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual void set_current_block(const SPIRBlock &)
|
|
{
|
|
}
|
|
|
|
virtual bool begin_function_scope(const uint32_t *, uint32_t)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual bool end_function_scope(const uint32_t *, uint32_t)
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
|
|
struct BufferAccessHandler : OpcodeHandler
|
|
{
|
|
BufferAccessHandler(const Compiler &compiler_, std::vector<BufferRange> &ranges_, uint32_t id_)
|
|
: compiler(compiler_)
|
|
, ranges(ranges_)
|
|
, id(id_)
|
|
{
|
|
}
|
|
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
|
|
const Compiler &compiler;
|
|
std::vector<BufferRange> &ranges;
|
|
uint32_t id;
|
|
|
|
std::unordered_set<uint32_t> seen;
|
|
};
|
|
|
|
struct InterfaceVariableAccessHandler : OpcodeHandler
|
|
{
|
|
InterfaceVariableAccessHandler(const Compiler &compiler_, std::unordered_set<uint32_t> &variables_)
|
|
: compiler(compiler_)
|
|
, variables(variables_)
|
|
{
|
|
}
|
|
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
|
|
const Compiler &compiler;
|
|
std::unordered_set<uint32_t> &variables;
|
|
};
|
|
|
|
struct CombinedImageSamplerHandler : OpcodeHandler
|
|
{
|
|
CombinedImageSamplerHandler(Compiler &compiler_)
|
|
: compiler(compiler_)
|
|
{
|
|
}
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
bool begin_function_scope(const uint32_t *args, uint32_t length) override;
|
|
bool end_function_scope(const uint32_t *args, uint32_t length) override;
|
|
|
|
Compiler &compiler;
|
|
|
|
// Each function in the call stack needs its own remapping for parameters so we can deduce which global variable each texture/sampler the parameter is statically bound to.
|
|
std::stack<std::unordered_map<uint32_t, uint32_t>> parameter_remapping;
|
|
std::stack<SPIRFunction *> functions;
|
|
|
|
uint32_t remap_parameter(uint32_t id);
|
|
void push_remap_parameters(const SPIRFunction &func, const uint32_t *args, uint32_t length);
|
|
void pop_remap_parameters();
|
|
void register_combined_image_sampler(SPIRFunction &caller, uint32_t texture_id, uint32_t sampler_id,
|
|
bool depth);
|
|
};
|
|
|
|
struct DummySamplerForCombinedImageHandler : OpcodeHandler
|
|
{
|
|
DummySamplerForCombinedImageHandler(Compiler &compiler_)
|
|
: compiler(compiler_)
|
|
{
|
|
}
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
|
|
Compiler &compiler;
|
|
bool need_dummy_sampler = false;
|
|
};
|
|
|
|
struct ActiveBuiltinHandler : OpcodeHandler
|
|
{
|
|
ActiveBuiltinHandler(Compiler &compiler_)
|
|
: compiler(compiler_)
|
|
{
|
|
}
|
|
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
Compiler &compiler;
|
|
|
|
void handle_builtin(const SPIRType &type, spv::BuiltIn builtin);
|
|
};
|
|
|
|
bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
|
|
bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
|
|
// This must be an ordered data structure so we always pick the same type aliases.
|
|
std::vector<uint32_t> global_struct_cache;
|
|
|
|
ShaderResources get_shader_resources(const std::unordered_set<uint32_t> *active_variables) const;
|
|
|
|
VariableTypeRemapCallback variable_remap_callback;
|
|
|
|
uint64_t get_buffer_block_flags(const SPIRVariable &var);
|
|
bool get_common_basic_type(const SPIRType &type, SPIRType::BaseType &base_type);
|
|
|
|
std::unordered_set<uint32_t> forced_temporaries;
|
|
std::unordered_set<uint32_t> forwarded_temporaries;
|
|
std::unordered_set<uint32_t> hoisted_temporaries;
|
|
|
|
uint64_t active_input_builtins = 0;
|
|
uint64_t active_output_builtins = 0;
|
|
uint32_t clip_distance_count = 0;
|
|
uint32_t cull_distance_count = 0;
|
|
|
|
// Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
|
|
void update_active_builtins();
|
|
bool has_active_builtin(spv::BuiltIn builtin, spv::StorageClass storage);
|
|
|
|
void analyze_parameter_preservation(
|
|
SPIRFunction &entry, const CFG &cfg,
|
|
const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &variable_to_blocks,
|
|
const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &complete_write_blocks);
|
|
|
|
// If a variable ID or parameter ID is found in this set, a sampler is actually a shadow/comparison sampler.
|
|
// SPIR-V does not support this distinction, so we must keep track of this information outside the type system.
|
|
// There might be unrelated IDs found in this set which do not correspond to actual variables.
|
|
// This set should only be queried for the existence of samplers which are already known to be variables or parameter IDs.
|
|
// Similar is implemented for images, as well as if subpass inputs are needed.
|
|
std::unordered_set<uint32_t> comparison_samplers;
|
|
std::unordered_set<uint32_t> comparison_images;
|
|
bool need_subpass_input = false;
|
|
|
|
// In certain backends, we will need to use a dummy sampler to be able to emit code.
|
|
// GLSL does not support texelFetch on texture2D objects, but SPIR-V does,
|
|
// so we need to workaround by having the application inject a dummy sampler.
|
|
uint32_t dummy_sampler_id = 0;
|
|
|
|
void analyze_image_and_sampler_usage();
|
|
struct CombinedImageSamplerUsageHandler : OpcodeHandler
|
|
{
|
|
CombinedImageSamplerUsageHandler(Compiler &compiler_)
|
|
: compiler(compiler_)
|
|
{
|
|
}
|
|
|
|
bool begin_function_scope(const uint32_t *args, uint32_t length) override;
|
|
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
|
|
Compiler &compiler;
|
|
|
|
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> dependency_hierarchy;
|
|
std::unordered_set<uint32_t> comparison_images;
|
|
std::unordered_set<uint32_t> comparison_samplers;
|
|
|
|
void add_hierarchy_to_comparison_samplers(uint32_t sampler);
|
|
void add_hierarchy_to_comparison_images(uint32_t sampler);
|
|
bool need_subpass_input = false;
|
|
};
|
|
|
|
void make_constant_null(uint32_t id, uint32_t type);
|
|
|
|
std::vector<spv::Capability> declared_capabilities;
|
|
std::vector<std::string> declared_extensions;
|
|
std::unordered_map<uint32_t, std::string> declared_block_names;
|
|
|
|
bool instruction_to_result_type(uint32_t &result_type, uint32_t &result_id, spv::Op op, const uint32_t *args,
|
|
uint32_t length);
|
|
};
|
|
}
|
|
|
|
#endif
|