SPIRV-Cross/shaders/frag/sampler.frag
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

19 lines
306 B
GLSL

#version 310 es
precision mediump float;
in vec4 vColor;
in vec2 vTex;
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
vec4 sample_texture(sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
FragColor = vColor * sample_texture(uTex, vTex);
}