SPIRV-Cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert
2017-11-23 09:50:11 +01:00

10 lines
183 B
GLSL

#version 310 es
uniform int SPIRV_Cross_BaseInstance;
void main()
{
gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance));
}