SPIRV-Cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk
2017-11-23 09:50:11 +01:00

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#version 310 es
void main()
{
gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex);
}