SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen e7bf8d2f48 Refactor out noopt shaders to their own folders.
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
..
asm Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
desktop-only Update test files 2018-01-29 06:40:45 -08:00
flatten CompilerMSL emit no-warning pragma when emitting spvConvertFromRowMajorCxR functions. 2018-01-06 00:51:25 -05:00
frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert Add FP16 test for MSL as well. 2018-03-07 10:29:11 +01:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00