SPIRV-Cross/reference/opt/shaders/legacy/vert/transpose.legacy.vert
Hans-Kristian Arntzen e47561a28b GLSL: Support a workaround for loading row-major matrices.
On AMD Windows OpenGL, it has been reported that we need to load
matrices via a wrapper function.
2020-10-27 12:07:09 +01:00

21 lines
645 B
GLSL

#version 100
struct Buffer
{
mat4 MVPRowMajor;
mat4 MVPColMajor;
mat4 M;
};
uniform Buffer _13;
attribute vec4 Position;
mat4 SPIRV_Cross_workaround_load_row_major(mat4 wrap) { return wrap; }
void main()
{
gl_Position = (((SPIRV_Cross_workaround_load_row_major(_13.M) * (Position * _13.MVPRowMajor)) + (SPIRV_Cross_workaround_load_row_major(_13.M) * (SPIRV_Cross_workaround_load_row_major(_13.MVPColMajor) * Position))) + (SPIRV_Cross_workaround_load_row_major(_13.M) * (_13.MVPRowMajor * Position))) + (SPIRV_Cross_workaround_load_row_major(_13.M) * (Position * SPIRV_Cross_workaround_load_row_major(_13.MVPColMajor)));
}