13 lines
266 B
GLSL
13 lines
266 B
GLSL
#version 100
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#extension GL_EXT_shader_texture_lod : require
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D tex;
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void main()
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{
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gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 0.0);
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}
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