SPIRV-Cross/shaders/legacy
2020-11-06 16:37:27 +01:00
..
fragment GLSL: Fix support for textureLod in legacy vertex shaders 2020-11-06 16:37:27 +01:00
vert GLSL: Support I/O flattening with arrays as final type. 2020-07-06 09:18:30 +02:00