SPIRV-Cross/reference/opt/shaders/frag/temporary.frag
2017-11-23 09:50:11 +01:00

15 lines
264 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2D uTex;
layout(location = 0) in vec2 vTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(vTex.xxy, 1.0) + vec4(texture(uTex, vTex).xyz, 1.0);
}