25 lines
351 B
GLSL
25 lines
351 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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struct Str
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{
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mat4 foo;
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};
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layout(binding = 0, std140) uniform UBO1
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{
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layout(row_major) Str foo;
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} ubo1;
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layout(binding = 1, std140) uniform UBO2
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{
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layout(column_major) Str foo;
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} ubo0;
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void main()
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{
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FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
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}
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