SPIRV-Cross/reference/shaders/frag/mix.frag
Hans-Kristian Arntzen 0e7c33ff81 Update glslang to latest on Travis.
Fix a lingering bug with OpSelect and boolean mix().
2017-02-11 10:52:34 +01:00

21 lines
478 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(f ? vIn3 : vIn2);
FragColor = f ? vIn0 : vIn1;
FragColor = vec4(f ? vIn2 : vIn3);
}