SPIRV-Cross/reference/shaders-hlsl-no-opt/comp
Hans-Kristian Arntzen eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
..
bitfield.comp Properly deal with sign-dependent GLSL opcodes. 2019-03-27 12:20:53 +01:00