SPIRV-Cross/shaders
2019-05-07 15:53:41 +02:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Detect invalid DoWhileLoop early. 2019-04-05 12:19:32 +02:00
comp HLSL: Support OpArrayLength. 2019-05-07 15:53:41 +02:00
desktop-only GLSL: Support extended arithmetic opcodes. 2018-11-13 14:50:46 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Register implied expression reads in OpLoad/OpAccessChain. 2019-01-04 14:56:12 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
vulkan GLSL: Support GL_EXT_nonuniform_qualifier. 2019-05-02 11:15:51 +02:00