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ea02a0c03a
SPIRV-Cross
/
reference
/
shaders-hlsl-no-opt
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Hans-Kristian Arntzen
ea02a0c03a
Check entry point variables in is_hidden_variables.
...
Need to be careful not to emit globals we're not supposed to.
2021-01-22 13:53:22 +01:00
..
asm
Check entry point variables in is_hidden_variables.
2021-01-22 13:53:22 +01:00
comp
Normalize all internal workaround methods to use spv prefix.
2020-11-23 15:42:27 +01:00
frag
GLSL: Fix KHR subgroup extension table for subgroups.
2020-12-11 12:26:43 +01:00
vert
HLSL: Add option to flatten matrix vertex input semantics.
2020-11-03 11:18:32 +01:00