SPIRV-Cross/shaders-msl-no-opt/asm
Hans-Kristian Arntzen ea02a0c03a Check entry point variables in is_hidden_variables.
Need to be careful not to emit globals we're not supposed to.
2021-01-22 13:53:22 +01:00
..
comp Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
frag Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
packing MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
tesc MSL: Make sure initialized output builtins are considered active. 2021-01-07 15:32:13 +01:00
vert MSL: Make sure initialized output builtins are considered active. 2021-01-07 15:32:13 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00