eaf7afed97
Change aux buffer to swizzle buffer. There is no good reason to expand the aux buffer, so name it appropriately. Make the code cleaner by emitting a straight pointer to uint rather than a dummy struct which only contains a single unsized array member anyways. This will also end up being very similar to how we implement swizzle buffers for argument buffers. Do not use implied binding if it overflows int32_t. |
||
---|---|---|
.. | ||
texture-access-function.swizzle.vk.frag |