SPIRV-Cross/reference
Hans-Kristian Arntzen eb0f0323d3 HLSL: Workaround FXC bugs with degenerate switch blocks.
When we see a switch block which only contains one default block, emit a
do {} while(false) statement instead, which is far more idiomatic and
readable anyways.
2020-06-23 15:39:04 +02:00
..
opt HLSL: Workaround FXC bugs with degenerate switch blocks. 2020-06-23 15:39:04 +02:00
shaders Roll deps and update tests. 2020-06-22 09:33:29 -04:00
shaders-hlsl HLSL: Fix texProj in legacy HLSL. 2020-06-16 12:54:22 +02:00
shaders-hlsl-no-opt HLSL: Add native support for 16-bit types. 2020-06-04 12:33:56 +02:00
shaders-msl MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
shaders-msl-no-opt Roll deps and update tests. 2020-06-22 09:33:29 -04:00
shaders-no-opt HLSL: Workaround FXC bugs with degenerate switch blocks. 2020-06-23 15:39:04 +02:00
shaders-reflection Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00