SPIRV-Cross/reference/shaders-hlsl/vert/no-input.vert
2017-03-21 13:48:50 +01:00

19 lines
322 B
GLSL

static float4 gl_Position;
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}