31 lines
1.1 KiB
GLSL
31 lines
1.1 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4x4 vOutputs;
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};
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struct main0_in
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{
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float4 vInputs_0 [[attribute(0)]];
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float4 vInputs_1 [[attribute(1)]];
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float4 vInputs_2 [[attribute(2)]];
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float4 vInputs_3 [[attribute(3)]];
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};
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kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
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{
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device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
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if (gl_InvocationID < spvIndirectParams[0])
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gl_in[gl_InvocationID] = in;
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threadgroup_barrier(mem_flags::mem_threadgroup);
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if (gl_InvocationID >= 4)
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return;
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float4x4 _28 = float4x4(gl_in[gl_InvocationID].vInputs_0, gl_in[gl_InvocationID].vInputs_1, gl_in[gl_InvocationID].vInputs_2, gl_in[gl_InvocationID].vInputs_3);
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gl_out[gl_InvocationID].vOutputs = _28;
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}
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