28 lines
411 B
GLSL
28 lines
411 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBO
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{
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packed_float3 color;
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float v;
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
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{
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main0_out out = {};
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float4 f = float4(1.0);
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f.x = _15.color[0];
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f.y = _15.color[1];
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f.z = _15.color[2];
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out.FragColor = f;
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return out;
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}
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