SPIRV-Cross/reference/shaders-hlsl/comp/shared.comp
2018-01-09 12:41:13 +01:00

32 lines
876 B
Plaintext

static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u);
ByteAddressBuffer _22 : register(t0);
RWByteAddressBuffer _44 : register(u1);
static uint3 gl_GlobalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
uint gl_LocalInvocationIndex : SV_GroupIndex;
};
groupshared float sShared[4];
void comp_main()
{
uint ident = gl_GlobalInvocationID.x;
float idata = asfloat(_22.Load(ident * 4 + 0));
sShared[gl_LocalInvocationIndex] = idata;
GroupMemoryBarrierWithGroupSync();
_44.Store(ident * 4 + 0, asuint(sShared[(4u - gl_LocalInvocationIndex) - 1u]));
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
comp_main();
}