SPIRV-Cross/reference/shaders-msl/frag/array-lut-no-loop-variable.frag
2019-09-24 14:35:25 -04:00

63 lines
1.3 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
constant spvUnsafeArray<float, 5> _17 = spvUnsafeArray<float, 5>({ 1.0, 2.0, 3.0, 4.0, 5.0 });
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i]))
{
}
return out;
}