SPIRV-Cross/reference/shaders-msl/vulkan/frag
Chip Davis 2219c4a392 MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
MSL 2.3 has everything needed to support this extension on all
platforms. The existing `discard_fragment()` function was given demote
semantics, similar to Direct3D, and the `simd_is_helper_thread()`
function was finally added to iOS.

I've left the old test alone. Should I remove it in favor of these?
2020-10-13 00:25:32 -05:00
..
basic.multiview.no-layered.nocompat.vk.frag MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
basic.multiview.nocompat.vk.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
demote-to-helper-forwarding.asm.vk.nocompat.msl23.frag MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00
demote-to-helper.vk.nocompat.msl23.frag MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00
demote-to-helper.vk.nocompat.msl23.ios.frag MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00
push-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.msl11.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00