SPIRV-Cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk
2018-09-27 13:36:38 +02:00

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#version 450
#extension GL_EXT_samplerless_texture_functions : require
layout(set = 0, binding = 0) uniform texture2D uSampler2D;
layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS;
void main()
{
ivec2 b = textureSize(uSampler2D, 0);
ivec2 c = textureSize(uSampler2DMS);
int l1 = textureQueryLevels(uSampler2D);
int s0 = textureSamples(uSampler2DMS);
}